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Resume
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CAB .1: Infrastructure
Joe Gamble 25/04/2025 Joe Gamble 25/04/2025

CAB .1: Infrastructure

How we’re approaching infrastructure in our new project, CAB.

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Checkers: A social ranked experiment.
Joe Gamble 19/08/2022 Joe Gamble 19/08/2022

Checkers: A social ranked experiment.

How I worked around blizzards API restrictions and why it made for such a fun competitive experience.

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Generics and the power of Factory Patterns
Joe Gamble 30/12/2021 Joe Gamble 30/12/2021

Generics and the power of Factory Patterns

Correctly structured hierarchies can benefit tremendously from the c# typing system. Here’s what I’ve learnt from implementing this into my game so far.

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Optimizing: Open World
Joe Gamble 16/09/2021 Joe Gamble 16/09/2021

Optimizing: Open World

How Chunk data can be used to better optimise open-world streaming performance.

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