Breakout.
Technologies Used: Unity, Unity Teams, Photoshop
Implemented: Radial Raycasts, Core Game Loop, Item collection, UI & UI Design
This was a submission for the PlymGamesDev Game Jam, in which myself and two others produced the stealth/action game Breakout. We came 3rd overall and ranked 1st in the Gameplay category! The object of the game is to collect all the tools before using them to escape. If you would like to play the game, the download link can be found on my itch page or you can click here.